Human societies have created institutions that set and enforce laws, monitor and respond to emergencies, prevent and recover from disasters, etc. At the IIIA we got inspiration from this human institutions for the realisation of open multi-agent systems founded on an electronic version of them: "electronic institutions". Whose core notions include:

  • Agents and Roles: agents are the players in an electronic institution, interacting by the exchange of illocutions, whereas roles are defined as standardised patterns of behaviour.
  • Dialogic framework: the context or framework of interaction amongst agents of an institution, such as the objects of the world and the language employed for communicating.
  • Scene: interactions between agents are articulated through agent group meetings, which we call scenes, with a well-defined communication protocol.
  • Performative structure: scenes can be connected, composing a network defining the flow of agents within an institution.
  • Normative Rules: agent actions in the context of an institution may have consequences that either limit or enlarge its subsequent acting possibilities. Such consequences will impose obligations to the agents and affect their possible paths within the performative structure.

We also work on using 3D Virtual Worlds to facilitate human participation in Electronic Institutions. 3D virtual worlds are computational immersive environments that emulate real world using 3-dimensional visualisation. Humans participate in those environments represented as graphical embodied characters (avatars) and operate by using simple and intuitive control facilities. The immersive environment provides many possibilities for representing the system state, and the regulations defined by the institution. Hence, we are exploring how to generate a representation of the institution in the virtual world that is attractive and effective to support human participation. The aim is to build hybrid multi-agent systems, whose participants can be both humans and software agents, whose interactions are regulated by the institutional rules

More information on electronic institutions can be found here.

The Internet of Us

Initial/final date: 
01 January 2019 to 31 December 2022
Main researcher: 
Project type: 
International
Funding Entity: 
European Commission
Description: 

Diversity permeates our everyday life and covers many dimensions, such as competence, culture, gender or economic across humans and social relations. Technology has evolved to a point where humans from diverse backgrounds, cultures, and experiences have an unprecedented ability to connect with each other. Yet technology does not in-and-by-itself provide support for developing and maintaining the social relationships that transcend geographical and cultural backgrounds.

WeNet addresses this gap by providing a diversity-aware, machine-mediated paradigm of social relations. The goal is connecting people that can support each other, and the key is leveraging their diversity. The WeNet paradigm includes a family of computational diversity-aware models supporting human interaction. Learning models construct diversity profiles based on people's past behaviour and interactions. A diversity-aware search builds upon these profiles to connect the "right" people together. To support people’s interactions, a diversity alignment mechanism lifts communication barriers to ensure that messages between humans are interpreted correctly, and a diversity-aware incentive mechanism generates incentives to motivate people to support each other. The entire paradigm is developed taking into consideration ethical guidelines. The WeNet platform provides the technological infrastructure to set out a series of studies that will be carried within universities worldwide with diverse student populations, and with the final goal of improving students' quality of life inside and outside the academic environment. Beyond universities, WeNet's innovative paradigm impacts human interactions in general, especially those that may benefit from a collaborative approach (creative industries, medical diagnosis, ...). The WeNet consortium will develop a research infrastructure that will allow the exploitation of the project results and strengthen the European innovation eco-system in a worldwide perspective.

Referencia: 

823783

Project Status: 
Ongoing
Funding Amount (€): 
6724282.50
Research line: 
Electronic Institutions
Acronym: 
WeNet
In collaboration with: 
University of Trento (Italy) Idiap Research Institute (Switzerland) Open University of Cyprus (Cyprus) Ben-Gurion University of the Negev (Israel) U-Hopper (Italy) London School of Economics and Political Science (United Kingdom) Eberhard Karls University of Tübingen (Germany) Aalborg University (Denmark) Martel GMBH (Switzerland) Universidad Católica Nuestra Señora de la Asunción (Paraguay) National University of Mongolia (Mongolia) Amrita Vishwa Vidyapeetham (India) Instituto Potosino de Investigación Científica y Tecnológica (Mexico) Jilin University (China)
Geographical scope: 
European
Grant type: 
Competitive
Transferència: 

The Digital Reconstruction of the Prehistoric Past: Virtual Reality and Artificial Intelligence for understanding social life in the Neolithic.

Initial/final date: 
29 February 2016 to 28 February 2018
Project researchers: 
Main researcher: 
Project type: 
CC.AA.
Funding Entity: 
RecerCaixa
Description: 

This project is established to advance and innovate in the theory, methods and applications of computer simulation and 3D modelling in the service of digital documentation, study and presentation of historical heritage. For this assignment, we intend the virtual reconstruction of one of the main Archaeological Sites in Iberian peninsula and Europe, the well preserved la Draga neolithic village.

La Draga on the shores of the Banyoles Lake, is a waterlogged site where two Early Neolithic occupations (5,300-5,000 cal BC) have been attested. The importance of the site lies in the preservation of organic materials, allowing the study of technical procedures implemented in the manufacture of a large amount of artefacts elaborated with materials rarely preserved. At once, the preservation of wooden construction elements, such as poles, posts and planks, makes possible the reconstruction of architectural dynamics in the construction and maintenance of the settlement. All this circumstances makes La Draga a referential site for the study of subsistence of first farming societies in western Mediterranean.

The project aims to develop virtual systems based both on simulation of social dynamics in the past (artificial societies based on agents distributed simulation ) and "serious games", that is, computer systems with the aesthetics of a video – game, but based on rigorous historical research and introducing academic knowledge relevant to education of children.

Project Status: 
Ongoing
Research line: 
Electronic Institutions
Acronym: 
DRAGA
In collaboration with: 
Departament de Prehistoria, Universitat Autonoma de Barcelona
Geographical scope: 
Regional
Grant type: 
Competitive

Green Open Innovation

Initial/final date: 
01 June 2010 to 31 December 2012
Project researchers: 
Main researcher: 
Project type: 
Plan Nacional
Funding Entity: 
IPT-310000-2010-39
Description: 
La formulación de la Open Innovation ha supuesto una revolucionaria forma de plantearse el desarrollo de nuevas iniciativas: mediante la creación de entornos colaborativos, se logran sacar adelante proyectos novedosos, de una manera rápida y eficaz. Ante el éxito de esta nueva filosofía de I+D, se hace posible abordar nuevas problemáticas. En este contexto es en el que emergen nuevas iniciativas, acordes con la situación actual. Por otra parte, también nos debemos situar en un contexto en el que los conceptos de ecología y sostenibilidad empiezan a posicionarse dentro del ámbito de las empresas. De este hecho nace una nueva filosofía de negocio sostenible, en la que se sitúan nuevos proyectos que buscan no sólo ser tolerantes con el medio ambiente, sino jugar un papel activo en lo que al beneficio medioambiental se refiere. De esta manera surge el concepto de Green Open Innovation, liderado e impulsado por organizaciones pioneras, destinadas a encontrar nuevas maneras de optimizar las tecnologías para así lograr una mayor eficiencia energética (con la futura reducción de costes que ello conlleva) al mismo tiempo que se comparten y proponen acciones ecológicas. En esta línea, tener un entorno de simulación donde implementar ideas de la I+D y transferirlas al mercado dará valor añadido y minimizará los riesgos de aplicación de estas ideas a la realidad, a través de herramientas de generación de informes y análisis de parámetros, gran laguna en este tipo de procesos. En tiempos de crisis, para mejorar o prevenirlos, conseguir herramientas que favorezcan la gestión sostenible y eficiente de los recursos y la generación de valor para las PYMES son la mejor estrategia. Open Innovation presenta un modelo donde los nuevos productos provienen tanto de fuentes internas como externas, y donde éstas pueden entrar a formar parte del proceso de innovación en todos los puntos de la cadena hasta llegar al producto final. Es decir, la innovación abierta no contempla las innovaciones sólo como input en el proceso, sino también como output. Alcance El proyecto que se desarrollará en la presente propuesta tiene como objetivo el estudio, diseño y desarrollo de una plataforma tecnológica basada en las tecnologías de la Información y las Comunicaciones e integrada en el marco del Internet 2.0, para crear un entorno económico alrededor de la sostenibilidad y el medio ambiente, principalmente orientado a PYMES pero también hacia la gran Empresa, sobre una plataforma socio-tecnológica (plataforma de Green Open Innovation) desarrollada en el medio Internet. El entorno económico ha de facilitar la emergencia de iniciativas conjuntas entre distintas Empresas para la generación e intercambio de ideas y la organización de proyectos conjuntos de I+D+i bajo el paradigma de la Innovación Abierta. La plataforma se especializará en iniciativas de desarrollo económico (nuevas oportunidades de negocio, nuevos modelos de colaboración) en el marco de la sostenibilidad y la mejora del medio ambiente.
Research line: 
Electronic Institutions
Acronym: 
GREEN IDI
In collaboration with: 
ICA Group, CETAQUA, COMPARTIA, INTERCOM, Fundació BDigital, UOC, PIMEC

Llibre Blanc de la Mediació a Catalunya

Initial/final date: 
01 October 2008 to 01 October 2009
Main researcher: 
Project type: 
Otros
Funding Entity: 
Departament de Justícia de la Generalitat de Catalunya, UAB
Description: 
The IIIA is in charge of producing a document on the state of the art and prospective developments of dispute resolution technologies for a "white book" on mediation that has been commissioned by the Justice Department of the Catalan Government. The objective of the White Book on Mediation is to produce and in-depth study of mediation and dispute resolution mechanisms that might be an alternative to customary judiciary mechanisms, in Catalonia. The production of the white book is led by the Institute of Law and Technology (IDT) of the Autonomous University of Barcelona (UAB) and in addition to the IIIA, twelve entities of the catalonian government are involved plus the Carles Pi i Sunyer foundation, the University of Barcelona (UB) and the Open University of Catalonia (UOC). 
Research line: 
Electronic Institutions
Acronym: 
Llibre Blanc
In collaboration with: 
IDT (Institut de Dret i Tecnologia, UAB)

Co-Habited Mixed-Reality Information Spaces

Initial/final date: 
01 October 1997 to 30 September 2000
Main researcher: 
Project type: 
-
Funding Entity: 
LTR 25500
Description: 
The COMRIS project aims to develop, demonstrate and experimentally evaluate a scalable approach to integrating the Inhabited Information Spaces schema with a concept of software agents. The COMRIS vision of co-habited mixed-reality information spaces emphasizes the co-habitation of software and human agents in a pair of closely coupled spaces, a virtual and a real one. However, this project does not pursue the perceptual integration of real and virtual space into an augmented reality. Instead the coupling aims at focusing the large potential for useful social interactions in each of the spaces, so that they become more manageable, goal-directed and effective.
Funding Amount (€): 
0.00
Research line: 
Electronic Institutions
Acronym: 
COMRIS

An Intelligent Brokering Service for Knowledge-Component Reuse on the World Wide Web

Initial/final date: 
01 February 2000 to 31 January 2003
Main researcher: 
Project type: 
-
Funding Entity: 
IST-1999-19005
Description: 
The objective of IBROW is to develop intelligent brokers that are able to distributively configure reusable components into knowledge systems through the World-Wide Web. The WWW is changing the nature of software development to a distributive plug & play process, which requires a new kind of managing software: intelligent software brokers. IBROW will integrate research on heterogeneous DB, interoperability and Web technology with knowledge-system technology and ontologies.
Funding Amount (€): 
0.00
Research line: 
Electronic Institutions
Acronym: 
IBROW

Automatic trade by Intelligent Autonomous agents in electronic Institutions

Initial/final date: 
28 December 2000 to 27 December 2003
Project researchers: 
Main researcher: 
Project type: 
-
Funding Entity: 
TIC 2000-1414
Description: 
This project intends to make a step forward in the electronic commerce state of the art by building a tool that permits the construction of agent-mediated electronic markets. It is expected that during the next decade this type of software structures will be common on Internet. We'll profit >from the experience of the IIIA in the design of negotiation models, case-based reasoning, uncertainty management, an language development to formalize the concept of agent-mediated electronic institution. This formalization will serve to develop a visual specification language that verifies the correction of the diferent components of such institutions (behaviour rules, communication protocols, commitments, agents flux, etc.) Finally, and once the specification of an institution is verified, an agent server to permit the interaction of exogenous agents will be customised. In order to help in the use of the so specified institutions, we'll develop parametrizable agents (PITAs) that will permit the users to participate in the institutions in an off-line manner. These PITAs will be parametrised by users according to their preferences and will be in charge of closing deals following the user instructions codified in the form of negotiation strategies -to be studies also in the project. Among others, we will use case-based reasoning and possibilistic logic to generate intelligent negotiation strategies. Last, and to verify the theoretical ideas of the design of electronic institutions and negotiation strategies, we will build three pilot tests on public prucurement and fish auctions. To do this, we have signed a collaboration agreement with three companies responsible of these activities.
Funding Amount (€): 
0.00
Research line: 
Electronic Institutions
Acronym: 
e-Institutor

Electronic Institutions, extension of the basic notion

Initial/final date: 
01 December 2003 to 30 November 2006
Main researcher: 
Project type: 
Plan Nacional
Funding Entity: 
TIC2003-08763-C02-00
Description: 
Electronic Institutions are a way to implement interaction conventions for agents -human or software- who can establish commitments on an open environment. This project involves four lines of activity: 1. Exploration of flexible convention making and enforcement. 2. Study of the usage of institutional constructs in social systems modelling. 3. Development of an institutional software layer to specify, activate and test electronic institutions. 4. Experiments on actual E-Institutions.
Funding Amount (€): 
0.00
Research line: 
Electronic Institutions
Acronym: 
WEBI2